EDUC 715 Unit 9: Media, Technology, and Learning 2
Takacs, Z. K., Swart, E. K., & Bus, A. G. (2015). Benefits and pitfall of multimedia and interactive features in technology-enhanced storybooks: A meta-analysis. Review of Educational Research, 85(4), 698-739.
Abdul Jabbar, A. I., & Felicia, P. (2015). Gameplay engagement and learning in game-based learning: A systematic review. Review of Educational Research, 85(4), 740-779,
Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational” apps: Lessons from the science of learning. Psychological Science, 16(1), 3-34.
Sana, F., Weston, T., & Cepeda, N. J. (2013). Laptop multitasking hinders classroom learning for both users and nearby peers. Computers and Education, 62, 24-31.
Tangen, J. M., Constable, M. D., Currant, E. Teeter, C., Beston, B. R., & Kim, J. A. (2011). The role of interest and images in slideware presentations. Computers and Education, 56, 865-872.
Chariker, J. H., Naaz, F. & Pani, J. R. (2011). Computer-based learning of neuroanatomy: A longitudinal study of learning, transfer, andretention. Journal of Educational Psychology, 103(1), 19-31.
Rogers, L. (2011). Developing simulations in multi-user virtual environments to enhance healthcare education. British Journal of Educational Technology, 42(4), 608-615.
Rom, E. & Kalderon, Y. (2013). The predictive role of simulations in assessing military performance. Military Psychology, 25(4), 402-411.